A downloadable project

Technical Art Showcase – Grass & Water Systems

Completed a three-month technical art bootcamp with Into Games, focusing on real-time environment systems, shaders, and pipeline workflows.

  • Weather-responsive grass shader – reacts dynamically to environmental conditions.

  • Landscape from heightmap data – explored terrain workflows and material setup.

Personal Extension – Water Shader

  • Gerstner wave simulation – realistic wave motion inspired by GPU Gems.

  • Custom editor tool – place and control waves in the scene; built independently but inspired by the bootcamp’s pipeline-focused tool practices.

This project is still a work in progress. I’m planning to improve the water system by tying the waves into the weather system, refining their visuals with more GPU Gems water rendering techniques, and experimenting with cloud shaders inspired by Sebastian Lague "https://youtu.be/4QOcCGI6xOU" that could also respond to weather changes.

There are some known issues at the moment: the water spawning tool doesn’t handle rotated objects yet, and the water mesh can cause performance drops since it’s not scaled for larger scenes. These are things I’m looking to fix and optimise as the project continues.

Within the screen shots section I have included the nodes for my implemntation of gerstner waves.

Link to projects repository https://github.com/RadJohnson/Tech_Art_Grass

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