RIGPR Group Project
A downloadable project
For this project, I took a leading role in the programming and implementation of core systems, particularly focusing on networking and interactivity.
My Contribution
- Worked within a team environment to integrate networked systems with existing project features and workflows.
- Implemented multiplayer functionality using Unity Netcode for GameObjects, focusing on synchronising interactions between host and clients.
- Implemented the annotation system, enabling users to place and share contextual markers within the environment.
- Implemented RPC calls to transmit annotation data between clientsin real time.
- Built look-around controls for the video viewer, allowing users to navigate and explore the content interactively.
| Status | Released |
| Category | Other |
| Author | RobertJohnson |
| Content | No generative AI was used |
